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The player will choose between one amongst four characters WHO have completely different back-stories and WHO ask for to alter the tenth Legion and fight Jeyne Kassynder for management of Ehb. The background is predicated in an exceedingly fantasy medieval world with geographic selection in open and closed environments (dungeons). Following AN ambush by Kassynder's forces within the starting, the player character can travel through Ehb so as to satisfy their goals.
As the game progresses and completely different quests ar completed, the opposite 3 characters can initial meet and so be a part of the player character. betting on that character the player selected, some events encounters could be subtly modified (for example, whereas Lucas, Anjali and Reinhart can meet Katarina for the primary time within the city of Raven's Rill serving to them, players WHO selected to play as Katarina can meet a non-player character serving an equivalent purpose) and also the lines of dialogue ar altered to suit the character's back-story. not like the previous games within the series, the player will solely opt for one one amongst the 3 non-player characters to accompany them at a time, though they'll exchange them straight off via the sport's menu at any purpose of the game.[7] The companion character are controlled by the game's AI however will be seamlessly controlled by a second player through the game's on-line feature.[8] exploitation the multiplayer feature, up to four players will play the campaign along.[8]
The player character (Lucas) exploitation the block-system to defend against AN assaultive enemy whereas the AI controlled companion (Katarina) shoots at the enemies from a distance. many reviews completely noted the wonder of the character models once zoomed in on.
Each character has 2 completely different forms of fighting, every to handle completely different things.[9] for instance, the character of Lucas will wield a two-handed weapon system to break plenty of enemies quickly however with less protection or use a one-handed weapon system and defend to fight against single robust enemies or to dam attacks. additionally, there ar 3 completely different special skills for every stance[9] that need "focus", the game's appreciate magic points, to use.[10] the quantity of focus needed varies supported the power used. every of these skills has AN improved version out there when meeting bound conditions, like exploitation the talent an explicit range of times. There also are 3 completely different passive skills (such as healing, enhanced armor etc.).[8] The improved versions of the attack skills and also the passive skills use a distinct system of power spheres.[10] All improved and passive skills can run through such a sphere. each the main target points and also the spheres ar refilled by fighting enemies. whereas quantity of focus out there can continually be a most of 100%, the player can begin with just one sphere and gain 3 further ones at key points of the plot, notwithstanding their level or expertise points. to boot, every character has 10 completely different skills they'll increase at every level reached, permitting them to boost their attacks, get bonus effects once being hit, etc.[10]
Each of the four characters options 9 completely different sets of apparatus, that means that (with the exception of rings) no piece of apparatus will be utilized by multiple characters. It conjointly options AN "transmute item" mode, permitting the player to transmute their things into their value in gold instantly from the things menu while not having to sell them to a store (although transmutation can yield a lower price).[7]
Unlike the previous games within the series, Dungeon encirclement III options a brand new system. Created to accommodate the parallel unharness on consoles furthermore as on the laptop, the sport not options AN automatic targeting system and point-and-click mechanics. Instead, the player moves their character exploitation the keyboard or a controller and must purpose the character within the direction of the enemies they require to fight and so press the attack button to fight.[10]
The game uses a show engine that creates the complete expertise seamless by perpetually loading needed game scenes within the background. This way, the sport doesn't want any load screens typically found in different games.


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